Verify turtle.4th rendering live, revert overdue ART-STRESS-CAMPAIGN disable
Disabled capsules/artemis/init.4th block 4170's ART-STRESS-CAMPAIGN -- its own comment already said to revert to disabled once the K-invariant/ heartbeat verification run (item 4.6, closed earlier this session) was done. This was the actual ~25-30 minute wall blocking interactive REPL access, unrelated to any DoE mechanism. Verified capsules/turtle.4th and capsules/sdk.4th live in a gtk-display QEMU session: a red hexagon (6 100 POLYGON) and a green self-intersecting star (100 STAR) both render with correct geometry and color. Screenshot in evidence/amd64/. Two real obstacles found and worked around along the way: CS's full- framebuffer PLOT loop is far slower under TCG than previously documented (closer to 20+ minutes than "slow"), and the kernel's heartbeat CSV logging draws to the same console surface PLOT writes pixels to, overwriting drawings within a fraction of a second unless silenced first with the existing HB-OFF word. Both HOWTOs updated to record this. Re-verified full three-arch acceptance boot (POST, DoE, parity) with the ART-STRESS-CAMPAIGN change: 1012/0/0 and matching dict_hash on all three, identical to the pre-change baseline. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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Claude Sonnet 5
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@@ -88,8 +88,11 @@ Everything from `turtle.4th` and `doe.4th` is also available after loading
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identically, `dict_hash` unchanged from the pre-`sdk.4th` baseline on
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all three (expected — `sdk.4th` isn't autoloaded, so it cannot affect
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boot-time dictionary content).
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- Not yet driven interactively through a live REPL — same practical
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limitation as `turtle.4th`'s own HOWTO documents (the DoE campaign that
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auto-runs on every kernel boot blocks the REPL for ~25–30 minutes before
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serial commands can reach it). The FORTH logic is verified; the
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interactive load-and-run experience is not.
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- **Driven interactively 2026-08-19**, live over the QEMU serial socket:
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`S" sdk.4th" EXEC` loads cleanly (`SDK v1.9.0 (scoping)` banner prints),
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and the re-exported `turtle.4th` renders correctly (see that HOWTO's own
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updated verification section for the screenshot and the two practical
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gotchas found along the way — `ART-STRESS-CAMPAIGN` was the actual
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~25–30 minute wall, not any DoE mechanism, and `HB-OFF` is needed before
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drawing anything since heartbeat logging shares the same console surface
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`PLOT` draws to).
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