Verify turtle.4th rendering live, revert overdue ART-STRESS-CAMPAIGN disable
Disabled capsules/artemis/init.4th block 4170's ART-STRESS-CAMPAIGN -- its own comment already said to revert to disabled once the K-invariant/ heartbeat verification run (item 4.6, closed earlier this session) was done. This was the actual ~25-30 minute wall blocking interactive REPL access, unrelated to any DoE mechanism. Verified capsules/turtle.4th and capsules/sdk.4th live in a gtk-display QEMU session: a red hexagon (6 100 POLYGON) and a green self-intersecting star (100 STAR) both render with correct geometry and color. Screenshot in evidence/amd64/. Two real obstacles found and worked around along the way: CS's full- framebuffer PLOT loop is far slower under TCG than previously documented (closer to 20+ minutes than "slow"), and the kernel's heartbeat CSV logging draws to the same console surface PLOT writes pixels to, overwriting drawings within a fraction of a second unless silenced first with the existing HB-OFF word. Both HOWTOs updated to record this. Re-verified full three-arch acceptance boot (POST, DoE, parity) with the ART-STRESS-CAMPAIGN change: 1012/0/0 and matching dict_hash on all three, identical to the pre-change baseline. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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Claude Sonnet 5
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@@ -132,9 +132,26 @@ rather than a `POLYGON` call with `n=5`.
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`Makefile.starkernel ARCH=amd64` build, zero warnings; boot verified
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clean through POST and into the DoE campaign with the capsule present
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(not autoloaded, so it cannot affect the boot path it isn't on).
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- Not yet visually confirmed pixel-by-pixel in a live framebuffer (that
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requires an interactive `gtk`-display QEMU session with a human at the
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keyboard, or driving the serial socket past the ~25–30 minute DoE
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campaign that runs automatically before the REPL is reachable — neither
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was practical to do unattended). The arithmetic and control flow are
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verified; the actual rendered image is not.
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- **Visually confirmed 2026-08-19**, live in a `gtk`-display QEMU session:
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a red `6 100 POLYGON` (hexagon) and a green `100 STAR` both render with
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correct geometry and color. Screenshot:
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`evidence/amd64/qemu-screenshot-20260819-074637-turtle-polygon-star-
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verified.png`. Two things had to be worked out first, worth recording
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since they'll matter for any future interactive session:
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- The `~25–30` minute wall this doc used to describe turned out to
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actually be `capsules/artemis/init.4th`'s `ART-STRESS-CAMPAIGN`
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(auto-runs at Artemis's birth, unrelated to any DoE mechanism
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documented in `DOE-LIBRARY-HOWTO-20260819.md`) — it carried a stale
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`TEMP: ... revert once that run is done` comment for a verification
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run that had already closed. Reverted to disabled, matching the
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file's own note (FABRIC-2.md section K/L).
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- The kernel's heartbeat CSV logging (`[HADES][DOE ]` rows) draws to
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the *same* console surface `PLOT` draws pixels to, and scrolls
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continuously — anything drawn gets visually overwritten within a
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fraction of a second unless silenced first with `HB-OFF` (registered
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in `src/starkernel/doe_log.c`; `HB-ON` re-enables it). Do this before
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drawing anything you want to actually see.
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- `TURTLE-DEMO`'s own `CS` call turned out to be dramatically slower
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than "slow under TCG" suggested — closer to 20+ minutes than a minor
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delay, for a full-framebuffer nested `PLOT` loop. For a quick visual
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check, call `HOME`/`SETCOLOR`/`POLYGON`/`STAR` directly and skip `CS`.
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